You can also check out our new XGen Learning Paths for help on figuring out which kind of groom to use. Meanwhile, general workflow improvements and a new Shaderfx Game Hair shader now make this the ideal tool to create hair for game characters. Together with enhanced global symmetry support all throughout Maya, as well as improvements to Quad Draw, Multi-Cut, and Live objects, you can now create and texture models faster than ever.Ī new clumping modifier makes Interactive XGen grooms more natural by breaking up uniform flow, while a collision modifier allows hair to react to other meshes (such as hats). The new UV Editor modernizes the UV workflow, giving you powerful tools to create UV layouts with ease. This release includes major workflow improvements and new features aimed at making content creation easier than ever before.
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